The first thing those with penchant for smugness like to ask of my book (Free-to-Play: Making Money From Games You Give Away) is, “why isn’t…
With a disabled relative I have seen the frustration that being unable to interact with the world can bring. This exclusion very often includes videogames,…
I finally got my author copies of Free-to-Play: Making Money From Games You Give Away and, despite being hit with a import bill of £143.60,…
I’ve been publicly negative about the onslaught of the microconsoles for a little while. Yet, since Microsoft and Sony both seem to be ignoring the…
Following a Twitter discussion between me and Rami on his use of the term “evil” in regards to F2P we agreed to have a Skype…
The explosion of “indie” (I don’t like the word) has been unmissable in the industry over the last two years: An arts and crafts movement…
Pretty bad it would seem. A report by Microsoft, covered by the Guardian’s Stuart Dredge, has chucked out these stats on the UK: 28% of…
I’ve written about how the design process should be filled with quickly testing theories. Videogames are complex and their constituent parts rarely interact in the…
A common misconception in games is that it’s all about a “good idea”. That the right synapses fire in some creative genius’ mind, they fart…
There have been a lot of books over the years that have refined my thinking on games for the better. Forcing me to question and…
