Video: Paula Neves on the Psychology of Game Design

Gazeus Games’ CMO, who has a psychology background, talks about building games based on the underlying emotional needs of subsets of players, often called psychographics. I used this tool for setting vision early on in a project and it can equally be applied later to help ideate features and prioritise a backlog. The foundation for Paula’s…

How Fortnite & PUBG Work

Like almost everyone else on the planet, I’ve been playing a lot of battle royale games and asking: Why are these so good? I think there are a few unique things happening in the genre: The games push skill and are willing to punish players for making mistakes, which goes against the trend in game…

Where Work Meets Mind

In recent years I’ve come to realise that being good at your job isn’t just about being good at your particular skillset. Much of work performances is about how your mind behaves and reacts to certain situations. Do you become angry when people disagree with you? Do you work yourself too hard and risk your…